Thursday, September 16, 2010

The GAME Plan

In this week’s video many teachers discussed how they analyzed their curriculum and looked at how technology could be integrated to enhance their lessons instead of developing a lesson around a certain technology. I too share this belief that technology is meant to assist teachers, not intimidate. As an art teacher I have experienced how technology has opened “the walls” of my classroom and allows my students to virtually visit art museums and watch videos of artists at work. Technology not only assists teachers, but is a great motivator for the 21st century student, and “while technology is not essential to creating authentic, learner-centered instruction, it offers a powerful resource for engaging students in authentic experiences” (Cennamo, 2009).

One way to make sure my classroom continues to be a learning environment that not only supports critical and creative learning but creates self-directed learning is to set a GAME plan to continue to learn and apply educational technologies in my classroom. After reviewing the National Education Technology Standards for Teachers (NETS-T), I feel I do an efficient job in applying NETS-T Standards 1, 2, and 4 in my curriculum but I still need to work on Standard 3 (Model Digital-Age Work and Learning) and Standard 5 (Engage in Professional Growth and Leadership).
I have created the following GAME plan to assist in my goal to implement and strengthen my application of educational technology Standards 5 ( Engage in Professional Growth and Leadership) in my Art classroom.

Set Goals
Learn more about about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.

Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery.

Take Action
Seek out and confer with Art teachers in my district who use Web 2.0.
Research collaborative art projects.
Research Art teachers’ classroom blogs on Internet.

Monitor
Create a list of web resources for collaborative (global) art projects.
Update classroom blog once a month to keep parents and community member informed.

Evaluate and Extend
Identify which collaborative projects best fit my curriculum. Seek out other technologies to help students and community art awareness.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

5 comments:

  1. Kristina,
    I see that the Web 2.0 seems important to you. What exactly does it offer? Is it only for art? The global projects seem very important to you. That is a good way to teach art and also that it is an universal language. All different types of people can produce art. It doesn't matter where they are from.
    Brandy

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  2. I think with all the changes that come with the use of technology it is easy to feel intimidated. As educators we are competing with graphics and other things that our students are so use to. You said it correctly we must use technology to enhance our lessons and as a result our students will stay interested. yolette

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  3. Brandy-

    Web 2.O is basically a collaborative website that teachers can join to find information about technologies for the classroom, video, project ideas, etc. I just found out about this website called Art Education 2.0
    http://arted20.ning.com/ Which looks pretty informative and fun!
    I am pretty sure there are web 2.O for other subjects that you can check out.

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  4. Yolette-

    There is nothing better than learning about a new educational technology that not only egages students but can simplify a teacher's life.

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  5. Hi Kristina,

    I really like how you picked up on that statement that technology should be used as a tool to assist and enrich our lessons and not something we build our lessons around.
    Although I think that you already know much more about the Web 2.0 there are "courses" such as "28 Things" that take you 1 or 2 Web 2.0 skills at a time until you learn 28 essential thing about it. Most if it I'm sure you already know, perhaps you are just not using it as much as you would like (I know I feel that way).

    Cheers,

    Arsen

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