Saturday, October 30, 2010

GAME Plan Reflection

For this course I created a GAME plan to assist me in my goals to:

1.Learn more about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.
2. Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery.

The GAME plan model was a great way to help me not stay focused and organized but also helped me monitor my process to accomplish my goals.

During the “Action” part of the GAME plan, while researching art classroom blogs, I found some inspiring blogs, great art lessons, and learned about a new educational presentation tool called Prezi. I was so impressed with Prezi, that I have started using it as part of my instructional practice. I also discovered a great resource for student global projects.

Now that I have learned and developed art lessons that include online collaboration, educational networking, and digital storytelling, I feel more confident to include these learning strategies as part of my curriculum.

Wednesday, October 20, 2010

Using the GAME Plan Process with Students

After using the GAME plan to help accomplish my own NETS-T goals and researching the NETS-S, I can see how beneficial using the GAME model would be with my own students. Within both the student and teacher NETS, is the goal of using technology for creativity and innovation. This was one of my own goals for this assignment and I think this would be an appropriate goal for my students to work with and create a GAME plan for.
In the Art classroom, there are a variety of technologies that help students be more creative and to develop critical thinking, from graphics programs to digital storytelling. VoiceThread is a educational tool I am beginning to very comfortable using and would love my 3rd grade students to create their own VoiceThread post about their artwork. For years I have do a "create your own superhero" drawing assignment. This would be a perfect lesson to incorporate VoiceThread and a GAME plan. It might look something like this:
GOAL
To create new superhero. Post drawing and narrative on VoiceThread
ACTION
Create a graphic organizer with Kidspiration to develop details of superhero (what does the outfit look like, super powers, name, arch nemisis, environment, etc)
Create drawing of superhero.
Photograph artwork, upload to VoiceThread and record narrative about artwork
MONITOR
Does my final drawing of my superhero show all the details. Have I done a complete drawing? Have I created a narrative that tells my audience about my superhero?
EVALUATE
Is my superhero original? Does my artwork show my best effort? Have I reviewed and commented my classmates artwork on VoiceThread?

The GAME plan model is a great way to keep students not only on task but motivated to accomplish their goals.

Monday, October 11, 2010

Revising the GAME Plan

As I mentioned in the previous post, the GAME plan process has been a great learning experience and I have found a lot of great resources, lesson ideas, and educational tools that can easily be integrated into my classroom. As for my two original goals to:

1.Learn more about about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.

2.Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery. ,

I am still in the middle of the learning process. I have decided to do a global art project with my fifth graders next month and I am starting to document my art lessons and photograph student artwork to add to my classroom blog.

For my next NETS-T goal, I would like research more educational technologies that involve students using computer software to create digital art. During this GAME plan I also discovered a great presentation software called Prezi that I want to start incorporating more into my classroom.

I really enjoyed using the GAME plan approach to help me stay on task and have my final goal in mind, I will probably use a similar strategy to help me accomplish my next goals.

Friday, October 8, 2010

Evaluating my GAME Plan Progress

So far I feel that my GAME plan progess is going well. I have learned a lot about global arts projects and recieved some great advice about keeping a classroom blog. While researching Art classroom blogs I discovered some great project ideas, classroom management and organization tools, and a technology tool, called prezi, that I have already utilized in my classroom. I also recieved some great advice and encouragement from my fellow classmates, including the advice that it is okay to pace myself and that my entire curriculum doesn't have to change to integrate more technology into my classroom. I really like that my GAME plan has allowed me to stay focused and makes me accountable for my goal. I still would like to research more classroom blogs and talk more with teachers who have more experience doing global arts projects in their classrooms.

Wednesday, September 29, 2010

Monitoring GAME Plan Progress

As the research for my GAME plan is continuing, I haven't come across many road blocks preventing me from accomplishing my goals of:

1.Learn more about about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.

2.Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery.

So far the I contacted three teachers (two in my own district) who are thrilled at the idea of doing a collaborative art project with my classes. We have discussed many lesson ideas including the following:
1. Have the students "skype" each other to share information they learned about Vincent Van Gogh

2. Do an art materials exchange challenge (where two schools switch art materials and students have to create art using the switches materials)

3. Take part in the gobal Art Trading Cards program

Now my only problem is pacing myself and not doing too many global projects at once!

As for my classroom blog, I have spoken with my the technology experts in my district and my adminstrators about posting photographs of students. In our district we have a parent permission slip that goes home to all students that addresses student privacy and covers yearbook, newspaper, and websites.

Overall things have gone very smoothly in achieving my goals and I feel I have recieved great support from my district and my collegues.

Wednesday, September 22, 2010

Carrying out the GAME plan

In my last post I created my GAME plan that included the following goals:

1.Learn more about about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.

2.Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery.

To carry out my GAME plan I will utilize the resources and guidance of Art teachers on the Art Web 2.0 website. In addition to the website, I will researching professional development opportunities to learn more about technology in the Art classroom. I also plan seeking the advice of fellow art teachers in my district who have more experience with incorporating global art projects into their curriculum.

As I continue to develop my classroom blog, I will need to find more information about district policy concerning using students in photographs and videos on the blog. I will also need to contact the district technology support to find out more including a link to my classroom blog on the district website.

I have taken the following steps towards attaining my goals. I have started to research other Art classroom blogs and taken notes about certain features I felt would also work on my blog. I have also researched global art projects on the GSN Internet Projects Registry, focusing on projects that are appropriate for my grade levels and curriculum.

Thursday, September 16, 2010

The GAME Plan

In this week’s video many teachers discussed how they analyzed their curriculum and looked at how technology could be integrated to enhance their lessons instead of developing a lesson around a certain technology. I too share this belief that technology is meant to assist teachers, not intimidate. As an art teacher I have experienced how technology has opened “the walls” of my classroom and allows my students to virtually visit art museums and watch videos of artists at work. Technology not only assists teachers, but is a great motivator for the 21st century student, and “while technology is not essential to creating authentic, learner-centered instruction, it offers a powerful resource for engaging students in authentic experiences” (Cennamo, 2009).

One way to make sure my classroom continues to be a learning environment that not only supports critical and creative learning but creates self-directed learning is to set a GAME plan to continue to learn and apply educational technologies in my classroom. After reviewing the National Education Technology Standards for Teachers (NETS-T), I feel I do an efficient job in applying NETS-T Standards 1, 2, and 4 in my curriculum but I still need to work on Standard 3 (Model Digital-Age Work and Learning) and Standard 5 (Engage in Professional Growth and Leadership).
I have created the following GAME plan to assist in my goal to implement and strengthen my application of educational technology Standards 5 ( Engage in Professional Growth and Leadership) in my Art classroom.

Set Goals
Learn more about about integrating online collaborative (global) art projects with in my curriculum and seek out professional development about educational technologies like Web 2.0.

Continue to develop my Art classroom blog as a way to inform parents and community about my classroom, curriculum, and student art gallery.

Take Action
Seek out and confer with Art teachers in my district who use Web 2.0.
Research collaborative art projects.
Research Art teachers’ classroom blogs on Internet.

Monitor
Create a list of web resources for collaborative (global) art projects.
Update classroom blog once a month to keep parents and community member informed.

Evaluate and Extend
Identify which collaborative projects best fit my curriculum. Seek out other technologies to help students and community art awareness.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.